Category Archives: Boardgames

Death Angel – More like need an Angel

With our Rouge Trader role-play session cancelled, due to the GM running out of prep time, it was time to hit the boardgames.  With most of my games in storage due to the impending move into a new house my selection was limited but I was able to get my hands on the following…

  • Death Angel
  • Wiz-War
  • Race for the Galaxy
  • Doom: the Board Game

Typically the game we decided to play was the smallest of the lot and Death Angel made it to the table.  Based in the Games Workshop 40K world this game has plenty of theme and tries to bring the Space Hulk board game feeling to a card game.

Now this box may be small but its packed with tears, frustration and the feeling that you are going to get you arse kicked. Being a co-operative game you think that all those 40K players in the group would help, but you would be sadly mistaken.  Genestealers  start to swamp your squad from turn one and the air fills with the sound of bolter guns going off every direction.

The aim is simple, keep killing the Genestealers until the one of their piles is exhausted then travel to the next location.  When you travel the piles are refreshed so there’s another group to slay.  Do this four time and complete the final location and you win… Simple huh?  Well no!

Genestealers continually attack your squad.  They in turn cannot fire every turn due to players not being able to play the same action card the following round.  Attacks and defence are decided by the roll of a dice just to add that element of luck, its chaos, total and utter chaos .  But then it’s also great fun to try to figure out what action you should choose next only to have it made redundant by another players action. Bugger!  It really does capture that feeling of being inside a massive abandoned spaceship with multitudes of aliens trying to make your innards… well outnerds.

It’s also easier to fit it in your pocket than the original Space Hulk board game…

Gears of War – First Impressions

I thought seeing as I haven’t put up any posts about board games in a while I would give my first impressions of Gears of War the Board Game.  This first impression is only after one solo play but I just had to share my excitement about this game.

We all know that the third installment of the well-loved series Gears of War is on its way to the Xbox.  Being as I can’t get on my Xbox due to my other-half stealing it to play Harry “Bloody” Potter I thought I would invest in the board game instead.  I’ve been waiting a while for this game, it was actually announced around the same time that Gears of War 2 came out but then went into a development cycle that was almost as long as Duke Nuk’em Forever.  It looked like it had been killed off, dumped in a hole and would never see the light of day, but it kept on appearing on the coming soon page of the FFG’s website.

Then just as the third Xbox games about to hit the shelves we heard the news the board games would be at GenCon and would be released soon to FLGS. Yay! Pre-ordered and the waiting began.  Then this week I had the phone call…its was in.

So lets pop this baby open and see what we have in the box…

Components

What can I say about the bits that come in the box?… Oh yeah they are frigging brilliant quality and look great.  I’ve taken a few pictures of the miniatures and will put a gallery at the bottom to show what I mean.

Display of the miniatures that come with Gears of War the Board Game

The detail on these miniatures are enough to get any painter drooling. All the heroes are recognisable from the minis and the bad guys are just like they have been taken directly from the screen and dumped, lovingly, in the box.

The tokens are thick card and look like they will stand up to the battering of the many plays this game will get.  The play boards have also not warped like the ones in Mansions of Madness which is great.  Edit: Scratch that last statement the suns just came out and these things have started to bend. Damn it!  There is nothing more annoying than playing a game and the boards rock backward and forwards like an excitable two-year old on a seesaw.

The cards have some excellent artwork and is made of the same stock material used on all FFG games = brilliant.

Play

The game in play.Now as I have stated above I have only played this game once solo but I just wanted to say that this game is great to play.  The rules are well written and laid out in a easy to understand format and I was ready to play after one read through.

The bad guys are all controlled by the game so it’s actually a co-operative game and the players win or lose as a group.  The cover mechanic works extremely well and makes the game play experience feel very much like the Xbox game.  All the guns are here and there is even a mechanic for the bad guys to drop weapons.

This game is very much along the same lines as Doom the board game but has enough differences to make it a new game not a rehash.  Instead of set layouts for the quests and missions the layouts are randomly generated every time it is played, which will really add to the re-playability of the missions.  The AI deck controlling the bad guys gives the feeling that they are really working against you and kicked my ass last night with extreme vengeance.

Conclusion

This is a brilliant game and well worth purchasing.   Edit : If not a bit bent, Damn it! Also on a bit of a side note, I have started to see that a lot of games coming from Fantasy Flight are using their ‘printed on demand’ expansions model and this game has the same feel as Mansions of Madness in this respect.  I would expect that there are a few of these expansions in the works.

Look out for this game at your Friendly Local Games Shop today

Mansions of Madness = Awesome!

Times short at the moment so this will be a very quick post. I just wanted to share how brilliant the new board game from Fantasy Flight Games is…

Mansions of Madness is a frigging AWESOME game. If you’re into theme and love the works of H.P. Lovecraft you cannot go wrong buying this game. I played the game twice on Saturday with my nephew and it blew our minds, driving us to the very edge of our sanity.

In the first game the investigator was franticly searching for clues about their uncle’s death in the inherited estate. I played as the bad guy and was able to string the game out just long enough to get the win, resetting the game with the investigators having to battle the evil again the following night.

In the second game there were more investigators, to even the odds, but even then I was able to kill one and heap the insanity points on the other. In the end, due to a very luck shot from an entrenched investigator, the good guys were able to sneak the win.

It was so much fun and it will be on the gaming table again very soon.

…keep an eye open for a full review.

Games Day – Fun For One And All

Castle Ravenloft Box ArtThis Sunday was a chance to get some gaming done, so after a bit of wrangling we got most the group together for some board game fun and frolics.

But first a little bit about my game shop visits over the last fortnight.  Last weekend I decided to visit my Friendly Local Gaming Store (FLGS) in Bristol called Area 51. I had not visited in a while, due to saving for a house, and I felt it was time to see what new games were out.

There on the shelf in gleaming, shiny, pristine shrink wrap were two games I really wanted – Battles of Westros and Castle Ravenloft.  They called to me “Mike…Mike…you really want us…please take us home”.  But I resisted and walked out the shop empty handed.  Mind you, I had a strop that would make Christian Bales Terminator Salvation rant look like a small grumble between pals.

After what can only be described as a “week of complete and total grumpiness” I decided we should go back and pick up the games.  looking at, adjusting, squeezing and a bit of money transferring in my accounts I could get away with two games without breaking the bank.  Oh yes! Some gaming goodness would be mine and I knew what they would be……until I got to the shop.

I always enjoy visiting Area 51 and it has come a bit of a ritual.

Step One : Stop at the front of the shop.  Prepare yourself mentally for the joy your about to receive.

Step Two : Admire the store front, Aaahhhh!

Step Three : Shuffle a bit closer, peer in through the window at the jumble of miniatures and gaming paraphernalia.

Step Four : Move to the other window and repeat Step Three.

Step Five : Open the door.  Avoid the dust cloud of swirling, card holding, potential death by paper-cut dealing mass of kids talking about / haggling over Magic the Gathering cards which always congregated at the till.  Usually this can be accomplished by a quick tuck and roll or by throwing a empty booster pack wrapper in the opposite direction of where you want to go.

Step Six : You’ve done it – Gaming Heaven!

Well not this time.  I only got to Step Three.  There in the pile of games stacked behind the till was Betrayal at House on the Hill.  I had heard a lot about this game and there it was, the brand new second edition. Before I knew what happened I was standing back outside the store with Castle Ravenloft and Betrayal at House on the Hill.

The bits in between are still a bit of a blur.  Slamming front door, children falling like bowling pins, fluttering MtG cards,  GAMES, beeps of credit card pin being rammed home, slamming of the front door again.  ”Hang on! I’m outside?……OOooooh Games!”

So two new games for gaming Sunday then!

Castle Ravenloft was most definitely the game of the day.  In total we played three times and had a blast.  We have all played 4th Edition D&D so the rules were easy to understand as it uses the same RPG system. The hero’s lost the first quest, we decided that working as a team sucks and went in different directions. Queue mass death and destruction, a lesson learned I think.  We replayed the same quest and using team work we were able to find the icon of Ravenloft.  Queue the victory dancing.   We moved on to the next quest, beat a huge dragon, another dance and then on to Betrayal at House on the Hill.

If you have never played Betrayal at House on the Hill you HAVE to give it a go.  It might not be to every one’s taste but as a game I will say that it is fun, unusual and had some brilliant twists.  Lets just say our characters escaped the Tabby Cat of DEATH in our last game by flying a toy plane off the balcony.  Yes its THAT random. I will write a full review in the future as I won’t do it justice in the few lines that I have time for right now.

Then it was on to Rune Wars.  You can see my thoughts on Rune Wars here.

Anyway, after the grump I was in last week this was just the thing to get me excited about my hobby again.

I would like to say a BIG thank you to the Guys for a wicked day!  GAME ON!

Agricola – Farmville without Facebook updates

When you first pick up this box you know that there are quality components inside by the weight.

Now, picture the scene. I’m at my Friendly Local Gaming Stores (FLAGS) just browsing the boardgames section looking for any new additions, when I came across Agricola.  I reached up on tip toe to the top shelf where it had been placed only to find my fingers only just reach the underside of the box.

I look around, the Manager is behind the till keeping an eye on a bunch of squawking kids buying Magic The Gathering (MTG) boosters and flicking through the collectible rare cards folder while bartering like pros.  The other way an assistant is in deep conversation about the Watchman film with two other customers.  I look for the third assistant but he has disappeared into the gloom at the back of the store.  How come you only get that kind of darkness in gaming shops?

It was no good I was on my own.  I reach up and could just get enough friction on the cellophane wrapper with my finger tips to slide it closer to the edge.  Here it come……almost there………  I changed my footing preparing to catch the box while trying to look half cool in the process.  Then the box gave into gravity and slipped from between the two boxes where  it had been sandwiched.

“Wow that’s moving faster than I expected” flashed through my mind as the box tumble through the air towards me.  I reached up and grabbed the box with two hands.  ”Oh balls” was the next thought as the box was not stopping, all I was left with was two hands full of cellophane.  It had slipped through my grasp heading towards the floor.  ”That bugger was bloody heavy!”  I stuck out a foot to stop its on its way towards the floor. “Ow!” and then there was a loud clang as it hit the metal shelving making the assorted Warhammer miniatures dance inside their sale 50p brown cardboard box.

Silence.  Then the bend of shame to retrieve the box from the floor where it has landed.  The fiancée leaned out from the gloom to see what had happened, shook her head and then went back to her 3 for 2 Fruit Basket & Battle Royal Manga hunt.  I looked towards the till to see all the CCG midgets looking at me with huge grins and laughter in there eyes.

“I’m going to have to buy this now” I thought as I inspected the back of the box.  So I headed to the till with my head lowered in shame.  Gave over my debit card, punched in the pin, sniffed and then went outside to wait for my other half.

And that was how I ended up with Agricola.

So this weekend I decided that it was time to open this heavy bad boy up. No wonder it was heavy it contains about half a tree in tokens.  honestly, almost all the tokens inside the box are made of different coloured pieces of wood.

Then you take a look at the rule book.  It starts out in nice large text on the first couple of pages and then it gets smaller and smaller and smaller until you need a magnifying glass to see the wording.  It makes the game look like it is the most complicated rules system since StarCraft.  Which is a real shame as when you play it you realise how simple the game is and how addictive it has to get the perfect farm.

Agricola is a game for 1 to 5 players and takes 30 mins per player to complete.  You start the game with two farmers, mum and dad, but this can be expanded with children later if you have room in your house.  You assign each person on your farm to tasks for each round.  Tasks range from collecting grain, fishing for food, buying sheep, having children etc. etc.  At the end of each round there is an extra tasks added so you have more options to choose from.  If another player takes a task on the board the other players are unable to use it until the end of the round and all the farmers are removed.

At the end of selected rounds you have to feed your family with food produced on your farm, harvest grain and veg from your fields.  Then love is in the air and the sheep, cows and boar have babies.

There is nothing quite like starting out with a two wooden rooms with a empty field and then ending up with a fully working farm with babies, veg in your fields and multiplying livestock.

At the end of the 14th round your farm is scored.  The key to a good score is to have as much going on in your farm as possible.  Don’t just focus on one aspect like crops.  You need to start upgrade you house from wood to clay then to stone.  Sow lots of fields and grow both Grain and Veg. Have a large number of pastures with sheep, cows and boars.  Have a big family but make sure you have a way to feed them.

It really is Farmville, but much better as you can play it with actual people in the same room and not annoy the sh!t out of all your facebook friends.  Am I bitter?   Too bloody true I am.

Pictures will be on the way.   We forgot this time due to eagerness to have our dinner.  But by how addictive this game is and how Tamz is hounding me to play again that wont be long.

Arkham Horror – First Play

This weekend I played Arkham Horror on the recommendation of one of my readers. And I have to say that I am not disappointed.

  • Publisher Fantasy Flight Games Website Here
  • Arkham Horror Website – Here
  • Arkham Horror on Board Game Geek - Here

A word of warning, as with all Drunken Goblin reviews this is not going to be a rehash of the rules but just what I liked and thought about the game.

Arkham is under attack from multiple dimensions.  Portals are being ripped open all over the city, spewing out corrupted evil monsters and other unmentionables who wander around the streets driving the locals mad and killing anyone who stands in their way.

It’s left to a small selection of investigators to fight the terrors invading the city. Close the portals before the large creature masterminding the attack fully awakes to bring destruction on the world.

Arkham Horror

Arkham Horror is a very story driven board game and has the players on the edge of their seat waiting to see what foul and depraved event is going to happen next.  One thing that is worth mentioning straight off is that this game takes up a lot of space.  The game board is fricking huge, then you need more space for all the stacks of cards, counters and a area for each player to run their character.

As with all Fantasy Flight Games products the components are made from quality card stock which is first class.  The graphics are dark and brooding as it should be with anything based on H.P. Lovecraft Cthulhu mythos.

Players can be randomly assigned a characters or you can let them choose the investigator they want to play.

Almost straight away I decided to let the players choose who they wanted.  This was because I was reading through the character when suddenly I came across a private investigator.  I just loved the idea of playing a PI in the 1920′s.

Turns out that I just as well of chosen randomly as the first gate my PI stepped through got him devoured and I had to use a different random character, brilliant.  So I ended up playing a professor who could not stand up to any combat as he was a older & wiser gentleman.  This did leave me with a problem as he was not built for speed and could not move fast around the board.  Then it also started raining reducing his movement by one giving him a maximum movement of just 2 without hardly any sneak skill.

When the next weather environmental came out it was a icy weather card which  still reduced the character movement by one, exactly the same as the raining card. Balls!

Two monsters decided to camp in the street area next to me literally cutting off my investigator to the hospital location.  I waited and waited but every time the monsters moved off the area they were replaced by another powerful monster that would of knocked me unconscious and sent me back to the hospital location where I would have to stay to heal.  Then they just seemed to swap locations every time a monster movement card was drawn.

My fiancée was romping though the portals at this point closing them left, right and centre.  She had 4 gate trophies in front of her and was putting the pair of .45′s (+4) to good uses stacking up a nice amount of monster trophies as well.

We did seem to be very low on the clue tokens so closing the gates permanently was difficult.  I think we focused too much on getting rid of the gates and we should of collected more clues first then we could use them to seal them permanently.

Oh well! these are why we play these games.  Learning is part of the fun, which is why I personally love games like Pandemic and Forbidden Island.  Just having to take the time to play the game repeatedly so you know the best strategy to use is the fun part.

So for a first play it was a good learning experience.  I am afraid to say that we did not get to finish the full game as my fiancée was a brave soul and hung in as long as she possibly could.  2 – 4 hours on a game is a huge commitment if you are not a devoted gamer, especially as we were learning the rules at the same time.  I was stuck between a hospital and a unconscious place.  Monsters started to surge out of every gate on almost every turn.  This pushed the terror level up faster and faster, closing all the shops and causing Cthulhu to awake.

We were being  humped hard, it has to be said.  But do you know what, this does not make it a bad game.  If it was easy we would not return to it again and again to it to see what would happen next time.  All the story elements on the cards are awesome and make for a very story driven game.

When my PI first went to the Black Caves there was a swarm of bats which I had to sneak past or lose health (stamina).  Rolling the sneak check and just making it pass the bats was great.

I also believe this game is best if you are into the H.P. Lovecraft books as there is a great deal of back story to pull from.  I first got into his books after watching two great Horror films that were based on his short story’s.  The first being Re-animator and the second was From Beyond.  Now if you are going to look for these films don’t expect them to be very Lovecraftian as they are your typical B-Movie stuff with Jeffrey Coombes, boobs and blood, but they pointed me to the books which is why I always look back on them with fondness.  I also love crappy Horror films and had to steer myself away from the Giant Shark vs Giant Octopus DVD when I saw it at my local shop.

If you are a role player you will also get a lot more out of the game as you already have the ability to put yourself in someone else’s shoes and take on the skill checks with no problems.

This is a great game, if you know someone who owns a copy get them to play it with you and dedicate a day to play it, don’t pull it out after a dinner party as you will not be popular.

If spending hours and hours playing the same game fills you with dread then you might try Munchkin Cthulhu as its a blast as well.

A Brilliant Article by Roger Martin

Coiledspring GamesVisit Coiled Spring Games here.

This article was written for the UK Gaming Expo and Roger has been nice enough to let me post it on my site. Drunken Goblin is supporting the Play In Public campaign and I thought that this article was very fitting with the philosophy.

This article was brought to my attention by Boardgames in Blighty, click to visit their website.

Why we must encourage everyone to play more games.

I recently got together with a group of old school friends. They aren’t ‘traditional’ gamers but I thought it’d be fun to try out the new cooperative game from Matt Leacock – ‘Forbidden Island’.

As I was reading out the rules, one of the guys, Richard, said ‘you’ve got to be a pretty sad kind of person to make up this kind of game. Hasn’t he got more exciting things to do with his time?’. I immediately leapt to Matt Leacock’s and all other games designers defence. An outrageous comment. After a forthright discussion, we continued the game.

Reflecting later on this event, made me realise the size of the challenge we have to change the perception of games and gaming in the UK. Richard is a highly intelligent, successful man. He runs his own language school and is a qualified wind-surfing instructor. Why does he have such a poor perception of games, gaming and gamers?

And I don’t think he’s alone. It’s difficult to estimate how many people play which games across the world but one fact is illuminating. Essenspiel, the German games expo, has almost 200,000 visitors. France’s ‘Festival des Jeux’ in Cannes attracts 20,000. UK Games Expo, the nearest we have to Essenspiel, has 2,000.

In pure market share terms, the board game market, as a total of the toys and games market was 5 per cent in Great Britain, 13 per cent in Germany and 11.8 per cent in France (all figures NPD Group inc, first half 2009). Europeans buy more games, play more games, enjoy more games than us.

Why the difference and is it important?

Part of the problem is the perception games have in the British psyche.

When I meet new people and tell them I work in the board games industry, the usual reaction is ‘my family love playing games’. If I ask them which games, then the usual suspects appear: Monopoly, Cluedo, Scrabble, Trivial Pursuit. Sometimes TV-tie-ins such as ‘Deal Or No Deal’ or ‘Goldenballs’. If they say they’re really into games they’ll mention RISK (before admitting that they haven’t played it since university).

I’ve a great many friends who live in Germany. When I ask them which games they enjoy, they tend to be non-specific. They’ll say ‘strategy games’, ‘tile-laying games’ , resource gathering games’, ‘abstract games’. They’ll then reel off their current favourite Top 10.

The games advertised on British TV are either TV tie-ins or established favourites. In Germany new games are reviewed in newspapers in the same way as console games or new books are over here.

Most people in the UK don’t have any idea of the exciting variety and range of games that are out there.

We ran a demonstration of Quoridor our amazing maze game at Fenwick of Brent Cross in the month before Christmas. It’s a simple wooden strategy game. The rules take seconds to explain (move your pawn or place a fence. The winner is the first to the other side). During the demonstration the most striking thing for me was the fear that adults had of the game. They would take one look at say ‘it’s too complicated’, ‘I’d have to use my brain to play it’. The underlying feeling from them was: if I try to play this game and I can’t then I’d be made to look foolish and I don’t want to take the risk’. Trying out the new game would take them out of their comfort zone. The adults’ reaction was in stark contrast to the kids’ reaction. Once challenged ‘I bet you can’t beat me’, 99% of the kids were up for the challenge and gave it a go.

If the opportunity is provided for kids to play, they will rise to the challenge.

Another part of the problem is public perception. Best-selling games tend to be TV tie ins such as Deal or No Deal, Jasper Carrot’s Goldenballs or licensed characters such as Doctor Who or Bob the Builder. Unfortunately, the game’s manufacturer often has to spend so much money acquiring the license and marketing the game that they haven’t been able to invest in developing a good game. It’s usually a predictable race around a board, collecting items and rolling dice. These types of games can colour a players’ perception of playing games. TV tie-ins and licensed games are fine as a little light amusement but not the kind of thing to get ones heart racing and brain working.

But why should we be concerned with widening the involvement and enjoyment of playing games in Britain? Why not keep it a niche hobby? Does it matter that we lag way behind our continental neighbours? I think it does.

Why playing games is important

Everybody at UK Games Expo will be aware of the enjoyment of playing games (intellectual challenge, healthy competition, sheer fun) but do we campaign strongly enough about the wider social benefits that ‘gaming’ gives?

Children who play games learn important social skills such as taking turns and fair play. More significantly, they find out that losing is not the end of the world. Persistence in the face of failure is a key life skill. What counts is dusting yourself off and having another go.

Nigel Scarfe of Imagination Gaming is one of a group of inspirational people I’ve met since setting up Coiledspring Games. Nigel has worked with 1000s of children. He and his team go into schools and work with children from a wide variety of backgrounds evangelising about playing games.

I asked Nigel what the kids get out of his game playing sessions. The first thing he said was ‘joy’. ‘They try a new game, enjoy it and want to tell their friends. They have the thrill of a shared experience’.

Secondly – a challenge. Despite what people might say, it is about winning. Kids don’t mind losing as long as they’ve had a good game. As long as they feel it’s been fair and they’ve work hard. One very useful tip for inspiring kids to play games is ‘avoid luck’. Given that most kids games (snake and ladders, ludo) are pure dice rolling luck games it may seem counter intuitive to knock them, but kids find it difficult to understand the random nature of luck. It undermines their planning and strategies and isn’t fair. And fairness is very important to kids. Skill based or tactical games give them the control of winning or losing.

Nigel also suggests talking through a game while playing, praising good moves and telling them why you’ve made a particular move. This helps develop understanding. Unlike adults, they like to learn and won’t feel patronised.

Thirdly, games spark imagination. Kids aren’t lacking in imagination but TV and console games provide so much imagery that it can limit the child’s opportunity to develop their own. Inspiring them to use their imagination while playing a game, thinking through future scenarios for some may seem daunting initially but as they get into it you can see them sparkle. For example playing Dungeon and Dragons can open their eyes to a whole new world. One that they can control.

Finally, children love the responsibility of saying I’ve got something new can I teach you. Peer to peer learning and mentoring is quite a buzz in education circles but it really works with games. They make a bond through helping other kids and teaching them. This develops their social skills and ability to interact. Nigel tells a fascinating story about bullies and the bullied. His team went into a school and ran games session with both bullied and bullies together. By encouraging them to play together they were laughing, became less defensive, less shy and less aggressive. There was mutual respect and they were too busy playing the game and trying to win than worry about their image.

University of the third age

The importance of playing games isn’t just at the beginning of life. We have a game Triolet. It’s sometimes been called ‘Scrabble(r) with numbers’. It’s simple to learn, and involves getting the highest score through placing number tiles on a board. When we first distributed it, we thought it would appeal to parents and grandparents wanting to play it with their kids. In reality we sold more copies to the over 60s than any other demographic. We have teams of ‘University of the Third Age’ people playing it. Helen Mitchell and her husband, both in their late 80’s play 3 times a day because they say ‘it keeps us young’. Keeping your mind active in older age is especially vital.

Evangelise

Returning to my friend Richard, after being sternly chastised for his narrow focus, we continued the game while he sulked a bit. As the game progressed, he was forced to interact on his turn. He gradually thawed and by the end was as enthusiastic as everyone. My newest convert…

[If you’d like to comment on this article then you can email me roger@coiledspring.co.uk and there’s more about our range of games at http://www.coiledspring.co.uk.

Nigel Scarfe and Imagination Gaming can be contacted at imagine1@blueyonder.co.uk and you can find out more at them at http://www.imaginationgaming.co.uk/

Top tips for newcomers:

-Start with a game whose rules take no more than 30 seconds to explain

-Preferably, start with games that you can being playing while explaining the rules

-Try to limit games to no more than 30 minutes. With kids, 10 minutes is usually the maximum

-Don’t be afraid to change or ignore a rule if it makes it over complicated or gets in the way of your explanation. You can always add it back if afterwards.

-Above all, make it fun!

Roger Martin

Coiledspring Games

www.coiledspring.co.uk

I would like to thank Roger for sharing his thoughts and letting me post this on my site.

Drakon – Review

So, my other half picked up this game for two reasons, a) It was a Fantasy Flight Game and b) It was cheap! Not the best reasons for buying a game. But it did prove a wise investment. We have played this game a few times now and have had lots of fun with it. It is simple enough to learn the rules, however it is a bugger to get them right and win! More often than not I set it up for someone else to win, numpty that I am.

So what comes in the box?

It comes in a small box, no Twilight Imperium monstrosity here! There is a selection of Hero figures, a big Dragon figure, lots of gold coins, plenty of tiles and a card for each player with a note about each tile so they know which tile does what!

How to play the game:

Well, like I said it is easy enough to learn. The object is to collect enough of the gold coins to get the value of 10. The coins are valued at 1, 2 and 3 so you could get lucky with 4×3 or you could just keep picking up 1′s and not get anywhere! The game play consists of a player placing a tile, which increases the size of the board, or moving their Hero around the board. The tiles contain various actions that normally happen when a Hero lands on them.

So the best tile to land on would be the “Find A Coin” or indeed “Steal A Coin,” this lets you loot from other players. There are other tiles such as “Destroy A Chamber”, “Magic Harp” so you have to move off the path you chose, “Lose A Gold” and so on.

I have found the best way to win is to get the tiles going in a loop with lots of coin chambers, then keep ahead of the other players to collect the coins before them. However I have been stumped by this and been known to get vicious! The Destroy Chamber came in very handy when Mike was flitting all over the place trying to get coins. We have also been stumped when my Mother, even more vicious than us gets the Dragon involved in the gameplay. I think Mike and I go to easy on each other, because she went for maximum carnage without a worry of trying to win. (Seriously this is the woman who turned the nice family game Ticket To Ride into all out war!!!!!) The Dragon, if it lands on your Hero’s tile, sends you straight back to the start tile. A pain in the arse when you have set up a row of coin tiles ready for the taking.

All in all this is a great game. Very quick though, Mike and I played three games in less than half an hour. But it is different every time so there is no chance of bordem setting in. In fact if you want to move away from the simple place a tile or more your Hero to collect the coins, the rule book does have a few variants. You Hero’s can have special abilities such as, Amazon, she can move one extra tile along a legal path, the Theif, he can steal a coin if on the same tile as another Hero etc. You could also play Escape from Drakons Lair in which the players collect eight gold and move to an Escape or Teleport tile to win the game. In fact you could probably set your own rules on winning at the start of the game so long as all players agree (mind you Monopoly rules are different with every family and can lead to some monumentous arguments so I would be careful with that!)

So, thanks for reading my first post on Drunken Goblin,  happy gaming and let me know about your experiences of playing Drakon.

Small World – Review

Small World Full BoardOn my last holiday to Florida we visited Disney’s Magic Kingdom and I was dragged kicking and screaming onto the Small World boat ride.  After what can only be described as an overload of sugar & spice and all things nice I never wanted to hear the words Small World ever again.  So you can understand why I had a panic attack when this game was recommended to me.

I am glad to report that this game has nothing to do with that ride…..whew!

Where the ride was all about living in peace, holding hands and generally accepting people for who they are, Small World the board game is all about smiling nicely at your neighbor and then beating him over the head and nicking his land.

The game comes with two double sided boards to play on.  The first board has a map for 2 players on one side and a 3 player map on the other.   The second board has maps for 4 and 5 players.

There are 14 races in the game that players can choose to play.  These range from Amazons to Skeletons, Ratmen to Elves and each have a special race ability that gives them an advantage while playing.

  • Amazons have an extra 4 troop tokens that can be used while attacking other players but have to be removed after the combat.
  • Skeletons generate more troops when they conquer two occupied territories.
  • Ratmen have a number advantage.
  • Elves don’t die when attacked.
  • and so on…
  • and so on…

Not only do each race have their own special racial ability’s they also have an extra random ability, these range from getting extra victory points for controlling hilly areas to the ability to create fortifications on the board.  These randomly assigned ability’s bring a lot of re-playability to the game as there is a good chance that the same combination of race and ability will not come up again for a long time.

When the race has spread as far as they can over the board and the player feels that they have stopped being effective in conquering areas the player has the option to put the race into decline.  When a race is placed into decline all areas controlled by that race are reduced to just one token and the player loses all it’s special ability’s.  On the players next turn they choose a new race from the six on display and carry’s on beating the crap out of everybody.

At the end of each players turn they count the number of areas that they control and receives a victory point for each one plus they get any extra for racial ability’s.  The game is played over a set number of rounds and can get quite competitive battling to keep control of as many areas as possible.  The game finishes after a set number of rounds and the player with the most victory points is the winner.

We have had great fun with this game and the combination’s of races plus ability’s can be quite funny.  In the last game my fiancee was having fun with Flying Dwarfs, while I was trying to get to grips with the Seafaring Amazons.   The different sized boards keeps game play consistent no matter how many players.

Days of Wonder have also released a couple of expansions for this game adding more races and different ability’s.

If you would like to try this game out head over to the Days of Wonder website where you can play an online version free for 4 plays.  Then if you purchase the board game you can register it on the site and keep on playing for free.  It has also just been released for the Apple iPad.  If you have tried any of these let me know what you think.

Forbidden Island – Review

Box ContentsWhile on the prowl for a new game at the UK Gaming Expo I came across Forbidden Island by Matt Leacock.  I had only just watched Tom Vasals YouTube review of the game about a week before and I also loved Matt’s other co-operative game Pandemic. So I handed over my money to the Spirit Games trade stand and picked up Forbidden Island and still had change from £20. I also picked up Zombie Dice as well but i will save that for another review. (It had Zombies in it what can I say!)

The first thing you notice about Forbidden Island is that it comes in a nice metal tin with some great artwork. In fact the artwork for this game reminds me a lot of an old PC game I used to play called Myst, which is still in my collection at home.  In fact Myst has been put into my throw away box at least twice and has been pulled out just in time again and again. Anyway back to Forbidden Island…..

Location Tiles

Collectable RelicsThe story behind Forbidden Island is that four relics have been taken to the island as they are far too powerful for mortal man to have in their procession.  Then the Island was booby trapped to sink into the abyss if anyone attempted to remove the relics. 2 to 4 adventures have decided to try and retrieve the four relics and must collect them all and leave before the island sinks or before time runs out.

This game starts out slowly but as time goes on the island starts to sink faster and faster and things can get frantic very quickly.  Being a co-operative game planning is the key to getting all four relics and getting off the island.

Fobidden Island BoxI have played this game twice now, both times at the Novice setting, and we have had our asses handed to us both times.  My fiancee is convinced that the game cannot be beat and it is way too hard.  I think that the game is won or lost in the planning and in also having the pawns in the right place at the right time…..well duh! but you know what i mean.

This game has been compared to being Pandemic lite and I can see where this is coming from.  A lot of the mechanics in Forbidden Island have come directly out of Pandemic and plays almost the same.  Being a fan of Pandemic I feel that this game is quicker and a more simplified version but I still love it.

Pros : Easy to set up, Easy to learn, Quick to play, Nice art, Metal tin

Cons: Hard, Or very hard

Meet me at the Helicopter pad its time to visit the Forbidden Island or as Arnold schwarzenegger says

“Get to the Chopper!”

Sorry…