Category Archives: Card Games

Magic The Gathering – Damn, I like it…

Hi, my names Mike and I have a confession… I’m getting into Magic the Gathering.

It’s something I never thought I would have any interest in playing.  I’ve seen the flock of teenagers at my FLGS (Friendly Local Gaming Store) getting all excitable about their newly purchased booster packs and every time I thought “I’m too old for this shite”. When I was a kid the best bit about collecting cards was the fruity bubble gum that made all the cards smell like cheap perfume. Opening a deck box was a chance to partake in the ritual of lifting the lid just a little, sticking you nose in and taking a big sniff.

My cards of choice was the Garbage Pail kids and I was over the moon every time I saw Adam Bomb…

adam-bomb

All my feelings about MTG changed after my first couple of games with my group.

You see Christmas is always an interesting time for a gaming group because what do you buy gamers?  I’ve done the standard dice, dice bag, More dice, different set of dice, unusual dice, odd shaped dice and of course fighting fantasy books.  This year I beat my nephew to the punch and purchase everyone a Magic the Gathering intro deck to try out.  They were over the moon.

It seems that most have tried MTG out but don’t bring it up in during our casual gaming chat.  Tristan ran MTG events but fell out of love due to having to buy new decks for tournaments.  Nicky had a red introduction deck he’d picked up somewhere and my Rob my nephew had been trying to get into it for a while.

Damn, how am I going to beat this next year?….

Getting it on the table

We cracked open the packs and gave them a shuffle.  Nicky pulled out all his red cards and made a huge deck which instantly got my Nephew’s back up, there’s no way it would be balanced he kept saying… but I have to say it looked awesome, it was like a deck of DOOM towering over all our smaller decks.

So we got down to playing the game and its excellent.

Things I like:

  • Quick games.
  • Easy to learn.
  • Artwork is beautiful.
  • Deck building is fun.
  • Its customisable to your style of gaming.

Things I don’t like:

  • Cost – its expensive at almost £4 for a 15 card booster.
  • Rules – very simplistic rules included in the packs.

So, I’m hooked on Magic the Gathering and playing a green deck, though I’m thinking to switching to red to get some Goblins on the table. What can I say I love Goblins.

On a side note I lost to the deck of DOOM but pulled out a win in the second game.

Braggart! – Review

DisclaimerThe copy of Braggart played was supplied free of charge by Games Lore LTD for review purposes.  At Drunken Goblin we will review products sent to us the same way as if it was purchased by ourselves.

Description

The box compaired to the size of a mouse

Imagine a old fashion Inn, then add a few heroes regaling the clientele with fantastic story’s of fighting dragons and saving damsels in distress.  Are they really telling the truth or are they just trying to tell the most fantastic boasts so they don’t look like a weakling?  Well with Braggart your the one making the boasts and setting other story’s straight.

Braggart is a card game released by Spiral Galaxy Games and supplied by Games Lore Ltd.
It supports 2 to 6 players aged 10+ and has a playing time of 30 – 45 minutes.

When Braggart arrived I was genially surprised.  Other card games, like Munchkin and Death Angel, usually have over sized boxes and can be a pain in the arse to carry around.  Not so with Braggart, the box is skin tight with just enough room to hold all the cards.  It fits nicely in the pocket or bag for easy transportation but if your going to take this game anywhere secure it with an elastic band as it has a tendency to open in transit.

Contents

Inside the box there is 120 cards split between:

6 X Summary Cards:
One for each player with a summary of how the rounds are played.

1 X My Round Card:
Designates who goes first in the round and changes from player to player according to how low their scored was in the last round.

92 X Boast Cards:
14 X Scene – Where the deed took place.
32 X Deed – What the player did.
32 X Foe – Who were you acting against.
14 X Result – What the outcome was from your deed.
11 X Ploy – How to screw the other players by stealing their cards or drawing more cards from the boast deck.
8 X Liar – Allows you to interrupt another players boast and swap out a boast card.
2 X Outrageous Liar – The same as the Liar card but allows you to swap out two cards

The rules are surprisingly simple and all fit on a single piece of paper.  This made a nice change after trying to understand the Mansions of Madness rulebook.  The rules are explained in an easy to follow format and was only made complicated when I tried to explain it to the rest of my family, I’m not very good at rule explanations as anyone in my game group will testify.

The cards are of a really nice quality and feel they would stand up to a good battering without purchasing card protectors.  The artwork on the cards match the fun feeling of the game and were continually commented on during play.

A selection of cards from Braggart

A selection of cards from Braggart

Play Time

So onto playing the game and it’s really simple:

Each player is dealt a starting hand of four cards from the boast deck.  One of the players starts with a “My Round” card which designates which player goes first and changes throughout the game at the end of each round.

Draw Phase

A number of cards matching the amount of players are drawn from the boast deck and turned face up in full view. Then, starting with the player holding the My Round card and going clockwise each player takes a card from this selection and adds it to their hand.

Players Actions

Then each player takes a turn.  During their turn players have the opportunity to either:

Go to the bar:

  • Draw the top three cards from the draw pile which ends their turn.

Make a boast:

  • Play any number of ploy cards, following the instructions as written on the card.
  • Play at least one Deed card and one Foe card.
  • They also have the option of adding a Scene and Result card to add points to the boast.
  • Other players can play Liar and Outrageous Liar cards:

Once everyone has had a turn the round ends and it proceeds to the scoring phase.

Scoring

Scoring takes place by adding together all the coin numbers on top of the played boast cards.  The player with the highest scoring boast places all their played cards into their scoring pile.  The other players are allowed to add one card from their boasts to their own scoring pile.

End of Round

The player with the lowest boast score that round then takes the My Round card and the next round begins.

End of Game

Rounds continues until the boast draw pile is depleted. Then at the end of that round each player adds together their boast cards in their score pile and the winner is the player with the highest score…Easy!

Overall

Braggart Box Art

Braggart Box Art

The Good

  • Nice artwork
  • Easily portable
  • Easy to learn
  • Humorous
  • Can get quite tactical with the Liar Cards
  • Can get into the role of being the boastful cad

The Bad

  • Luck of the draw with the cards
  • After a couple of games the humour can get stale

I liked Braggart and I’m glad that I had the opportunity to try a game that usually wouldn’t peek my interest. The game was fun and the humour on the cards really adds to the game.  It definitely fits into the “filler game” category as when we played the game a couple of times in a row the humor did start to fade and everyone began to lose interest.

I will be using this game in my Warhammer Fantasy Roleplay session as it fits in with the fantasy world. It will also raise their spirits before I crush them in the grim world of Warhammer. (Insert evil laughter)…

Magic the Gathering

This weekend I had the chance to get a few card games to the table, including a few that I had not played or had not seen table time for a while.

First up was Magic the Gathering. My nephew had been asking about this game and as I had a few packs laying around I thought “Why not give it a go?”  I had a pack of green cards which were given away free as a promotion when I purchased the Xbox 360 version of Magic the Gathering and while I was picking it up from my friendly local game store (FLGS) I also took the chance to pick up 2 more core sets.  The pack of free green cards were exactly the same as the cards used in the Xbox game so switching to the table top version was quite a easy experience.

Now, I have not played Magic before as I have a tendency to stay away from the cult of the popular, let’s just say I’m more Android than iPhone, so I also wanted to show him some other alternatives to the collectible card games available.  So I grabbed a handful of boxes including Warhammer Invasion, Munchkin Bites, Race For The Galaxy, Dominion and I was off. I also took Starcraft the board game along just in case we overdosed on card games.

The story behind Magic the Gathering is a massive fight between two wizards on a battle field. Both players take turns summoning creatures and use them to attack each other. When you are being attacked you can use any of your creatures, which had not been used to attack during your last turn, as a meat shield to stop your wizard taking any damage. There is also different effects and artifacts that can be played to effect your wizard, creatures or spells in play. Power can be generated by playing lands to the table which can then be spent each turn to trigger new cards.

For the games we played I stuck to the green cards from the free pack and also added any other green cards from the core sets. My nephew tried different combinations of colours over the three games and it looks like sticking to the one colour makes things a lot easier.

As with most card games I feel that winning is mostly down to luck and having the right cards come up at the right time is everything.  Making sure the deck you are pulling your hand from is well balanced with a good variation of lands, creatures and spells can make all the difference. The pack of  green  free cards looked to be well balanced even with the extra cards that I had added.  The balancing issue was proven right as during the first game as I dominated due to my nephew having a lack of any creatures to play. Literally a hand of basic lands, power sources, are fine but once they are on the table you need something to spend them on.

The next game was more balanced and I started on the defensive as there were quite a few power cancelling cards in my nephews hand and he was able to get more creatures to the battle field. But again I was able to weather the onslaught by putting a few lower power creatures in the way to soak the damage until I had enough power to take him down. This made it two wins to me.

The third game was all over the place with the most amount of creatures being summoned but again I was able to get the win by storing power to get the bigger creatures on the field with spells adding to the damage dealt.

So the real question is am I going to jump into the mainstream and start playing Magic as my main game? The short answer would have to be no. I have done the collectible card thing before and while I loved the Garbage Pale Kids I also remember the amount of money you had to spend to collect the sets. At least with the Garbage Pale kids you get chewing gum and they had a funky smell. Also I have seen the teen pandemonium that is Magic tournaments at my local FLGS. I think that honestly has to be my idea of hell.

So I think I will stick with my roleplaying and board games for a while longer before I join the cult of Magic the Gathering.


Wings of War Review

Wings of WarThrowing my spitfire into a tight turn I anticipate that my enemy’s next move will bring his plane into my arc of fire. With total control of the aircraft I release small bursts from my twin linked machine guns as the enemy flies through my kill zone. Smoke billows from the back of his aircraft and I start to plan my next manoeuvre, this time he will not get away so lightly.

That one statement pretty much explains how I feel about Wings of War. Not since I was a little kid holding my arms out and running around the school playing field making engine noises have I had so much fun pretending to be a World War 2 fighter pilot.

On our last gaming Sunday we were able to have a quick battle using just the basic rules. No concept of using height but just the twisting and turning of getting your opponents plane into your firing arc.

When the game first starts you have to decide how fast your plane is moving, fast or slow, and what manoeuvre you will be performing. Then you plan your second speed and manoeuvre choices so that you are always planning you next move one step ahead. This makes anticipating what your opponent will do incredibly important.

Components out of the boxAirplanes are printed onto small playing cards, models are available, which list how much damage the plane can take and also what damage it deals when firing at short or long range. It also tells you which manoeuvre deck you plane uses.

There are four types of manoeuvre deck that can be used, each with different turning templates and distances. One of these are placed in front of your aircraft card each turn, then you move your plane so the back matches the finishing position according to how fast or slow your plane was travailing.

Damage dealt if the enemy is in your firing line and within short or long range which is measured by the included template ruler. If the ruler does not touch the other player’s card then it is out of range. Each plane card list the number and type of damage tokens (A,B or C) that needs to be drawn to see how much damage the plane received, these range from zero upwards. These are added together with any damage previously received and kept secret. If your plane receives damage equal or greater than your planes damage limit it is blown out of the sky.

With the basic rules Wings of War is a fantastic game for a Sunday afternoon and we had an absolute blast with it. Then we had a look at the advanced rules and decided they were too complicated for a Sunday and moved onto Small World.

Aye Dark Overlord Review

Box ContentsThe dark lord Rigor Mort-is has sent his minions out into the world to do his bidding. The only problem, they forgot to do it, and now the minions are in for an ass kicking. Who will get the blame? Who can think fast and pass the buck? Who will get their masters withering stares? Who will end up in the Dungeon for torture practice?

This game had been sitting at the back of my gaming cupboard for quite a while and I was able to get it to the table last week. What I found was that this little tiny box of cards contain a massive amount of laughter and fun for everybody in my gaming group. So much fun in fact that I shouted myself to a sore throat in just 1 hour.

The Aye Dark Overlord box contains two set of cards, one for actions and a second for hints. Each player is given the chance to come up with an excuse using the hint cards in his hand and then pass the buck with an action card. Action cards can also be used to interrupt another player to adjust the lie being told with a added hint card just to make things interesting for the active player.

In the great tradition of the radio show “just a minuet” if you stumble in your story or take too long to answer you get a withering stare from the Dark Overlord player, get three of these and you are toast. Of coarse you could throw yourself at the Dark Lords mercy and you might get a reprieve.

This is a fantastic little game that is going to get a lot more plays in the future. I think I might pack it for the group camping trip we have planned in the summer. Alcohol and thinking fast…..I feel a lot of withered looks coming on!

Gloom card game review

The Game of Inauspicious Incidents & Grave Consequences.

Created by Atlas Games www.atlas-games.com

Filler games are just perfect for that little lull when the DM has killed your entire party or hasn’t spent any time prepping the adventure AND THEN killed the party.

Gloom is a card game for 2 to 4 players aged 13 up and can last approx 30minuits to an hour.

The Aim of the Game

The goal of the game is to make the members of your family as unhappy as possible and then kill them off, while all the time making the other players families as happy as they can be …then killing their members off too …fantastic!  The player with the lowest score once everybody’s family members have been killed off wins the game.

Production Values

The cards are made from thick transparent plastic and will last for ages. The graphics fit very well with the theme and give everything a dark and brooding feel.  The only minor problem that I had with the cards is that they are very slippery and have a tendency to slip all over the place.  Also if you don’t hold on they will be all over the floor before you can say “oh bugger!”

Excellent quality.
4.5 dead family members out of 5

Contents

There are over 100 cards inside the box separated into two stacks. When the clear cellophane wrappers are removed from the cards they move about and have a tendency to slip out under the edges of the box.  I quickly gave up on the box and transferred the cards to a better case which protects the cards while they are bouncing around in the bottom of my bag.

There are a total of 20 family member cards in the pack with 5 for each player.  These cards are double sided and have a portrait of each family member plus some character fluff on one side and a skull image on the other for when the character is dead.  Each family portrait has its own background colour and each family are themed differently from the upper class toffs to the circus freaks.

The rest of the cards have different events which will affect the character it is played on.  The cards can contain icons in three possible locations which are used to score the character, these can be black circles to mark a negative effect (a minus score) or red circles for a positive effect (a plus score).  The effect cards can also contain text which effects elements in the game like hand size.

Good contents shame about that box.
3 dead family members out of 5

Rules

The rules come on one square piece (about A4) of paper printed on both sides and are very easy to grasp.

All players start the game with 5 family members face up on the table and 5 cards in their hand. Each player takes a turn playing 2 cards from their hand onto any characters still alive. You only have the opportunity to kill a family member with the first card but not in the second. This stops you from playing a massively negative score on one of you family members and then killing it off.  When a character is killed the portrait is flipped to the skull side and no further cards can be played on that family member.

When you play a card on top of a character you can still see the portrait through the transparent card plus any scoring that has been played.  When the card is placed on top some of the scoring icons may be covered up nulling their effect or affecting the score of the family member.

The game ends when all characters on the table have been killed.  The players then add together all the scores still showing through the cards and the player with the most negative score wins.

Dead easy – 5 dead family members out of 5

Conclusion

Well, Gloom has been added to my bag of gaming goodness.  With a fun and entertaining theme, it’s just right for those sadistic gamers in my group.