We started the second part of the mission a man down (something about needing a holiday, the lightweight), so I concocted the story that his character was overseeing the Imperial Guardsman (rescued in Part 1) in keeping the extraction point at the communications tower clear, whilst the other three continued the search for the all important data core. Fortunately, the Magos and his package were fairly easily found, just requiring a short walk, plus a few bolt shells in the face of an industrial servitor. He was found by the Librarian, who was being very careful, since when he tried to get near to him, the Magos raised an Infernus Pistol at his head, which the Marine wisely decided he didn’t want to be on the receiving end of.
He tried to communicate with the Magos, but all he could coax out was a load of Techspeak. He recorded this, and vox’d it to the Techmarine, who had been searching another area of the building they were in and who was currently in the midst of a Termagaunt horde and trying (fairly ineffectually) to see them off using his combat knife and servo arm. Since he was a little distracted, it took a few turns for him to decipher the message and realise the Magos’ bionics were on auto mode, trying to keep him alive and see off any threats. Since he was the only one capable of communicating with the Magos, he would have to finish off the Termagaunts and go have a word. It was taking a while. So the Librarian, safe in the knowledge the Magos wouldn’t go anywhere, decided to help his squad mate by finding him and throwing a frag grenade at his feet.
Whilst all this was going on, the Devastator was standing guard by the door of the building and had spotted an incoming Hive Tyrant, still quite a way away, but closing. While trying to get the others to hurry up and stop messing around, he failed to perceive the small horde of Hormagaunts on the roof, which then proceed to surprise him by jumping on his head. The Dev was then in a bad way, since the nid’s caused a surprising amount of damage and he was now engaged in melee, so couldn’t bring his Heavy Bolter to bear. But, he had just seen his Tech Marine mate survive without a scratch from a frag grenade, so decided the best option was to follow suit. A couple of grenades later, and he was in the clear.
With the nids taken care of, the Tech Marine communicated with the Magos, and persuaded him they were his protection and got him to follow them. This only left the small matter of the Hive Tyrant that was less than a km away and closing. At full speed, they wouldn’t make it back to the extraction point before it gained on them, so they came up with the following plan:
Since the Dev had requisitioned a telescopic sight (thereby not gaining a penalty to hit at long range) they would run as far as they could, until the HT was within 400m of them, then the Dev would turn around and let loose. This he did…
End of Hive Tyrant.
They reached the extraction point to find it being overrun by tyranids. The final battle would be fought here. All they had to do, was call in the Thunderhawk to pick them up and they were home and dry. They had plenty of ammo, had plenty of men, just so long as the Librarian doesn’t do something silly, like conjure a Demon Prince… Oh dear. Since I didn’t want a TPK on my hands in what was still only the first mission, I allowed him to spend a fate point and re-roll on the Perils of the Warp table, thereby not forcing everyone to be killed, and instead making the Librarian disappear for a couple of rounds. This seriously surprised the Techmarine, who one second ago saw his squad mate at the door of the comm tower, now suddenly found a Tyranid Warrior there instead.
However, after a couple of close calls, a reappearance of the Librarian and a barrage from the incoming Thunderhawk, the squad managed to make it out alive (sadly, the same couldn’t be said of the Guardsmen, but they died in service to the Emperor) with the Magos and the all important data core.
What next for our indomitable Space Marines? Find out in the next installment of DEATHWATCH (a Drunken Goblin presentation in association with Fantasy Flight Games).