Category Archives: Dungeons & Dragons

Reverse Dungeon – Session 2

Pathfinder Goblin - Front of ModelAfter the character generation and successful defence of our Goblin hovel last session we were on a high….it didn’t last long.

The session started late due to a discussion about The Dark Knight Rises and the fun we’ve been having playing multi-player Mine Craft on the Xbox.  I will post about this later as it will be a subject all on its own.  Anyway back to the session….

The session did not start well.  We are having difficulty coming up with plans to defend the cave against the hero intruders.

  • Digg a pit – It’s a stone mountain
  • Sharpe pointy sticks in the ground to slow them down – It’s a stone mountain  how do you stick them in the ground.
  • Pile rocks above the cave entrance to drop on them when then try to enter – How do you carry them you’re a weak goblin.
  • Get logs to go above the doorway to drop on them – They’re too heavy.
  • Put the captured Bugbear in the cave entrance to act as a warning system – How do you put the stake in the ground, it’s a stone mountain!

In the end the best thing we could come up with was to put some Goblins on watch for the adventures and have extra Goblins to act as runners.  Two drums were made for the Goblin lookouts and we waited for the adventures to return.  It didn’t take long, “Out House” saw movement and started to beat a warning on the drum. He got taken out instantly by an adventures arrow to the forehead, well I say instantly but in reality he was taken down to -6 hit points and bled out three rounds later.

My other Goblin, “Specs”, made a run for it to warn the Goblins in the cave about the approaching doom.  He was hit in the back by a Magic Missile, 1 hit point left, but was able to make it to the entrance to warn the next runner.  He then had a one on one battle with the female adventure and was turned into a Goblin Kebab.

The next runner made it a little further but was taken out by an arrow of seeking fired from outside the cave.  This left the Goblins without any warning that a bunch of adventures we’re on their way.

The adventures headed into the cave and the head of our tribe was killed, we all made a run for it.  ”Butt Hole” fired a stone at movement coming out of the head Goblins Cave, only to nearly take the head off a players Wizard Goblin who was making a quick exit.  The Wizard in turn commanded him to sleep and rolled a 2 on 1D4 so “Butt Hole” was out of the battle for 2 hours.  My other two Goblins we’re left on guard at the main entrance as they didn’t know what had happened inside as all the goblins left via the secret entrance by the waterfall.

The majority of the Goblins stopped in the wood at the bottom of the mountain where we went through the process of selecting a new leader.  This involved binding together the left wrists of the two strongest Goblins and seeing which one made it out alive.  ”Gobs” became the new leader and he sent a bunch of Goblins back to see what had happened in the cave.

“Butt Hole” woke up and found himself alone and abandoned in the main cavern of the cave and could not make the Goblins guarding the main entrance believe him when he told them the cave was empty.  At this point the group sent by the new leader turned up and the session ended.

It was hard going last night it had to be said.  The Goblins are very underpowered and just trying to do simple things become a pain in the arse.  Everything we wanted to do becomes an issue and there’s always something that stops us from doing it.  It’s hard to be green and I feel it’s killing the fun we could be having…

So here’s the memorial to the brave Goblins that fell in our Reverse Dungeon Adventure:

Fallen Goblins

Session One

Shit Eater – Decapitated by a woman

Session Two

Out House – Stopped an arrow with his head
Specs – Tangled with a woman who was too much to handle
Ball – Didn’t know that arrows could go around corners?

 

 

Reverse Dungeon – First Session

System : AD&D 2nd Edition

Well we are under way with out Reverse Dungeon adventure and its time to get our Goblin thinking caps on…

After the incredibly easy character creation we took our five Goblins out for a spin.  After a quick description of the Tribes home cave we were thrown into the session.

Farting around in the Goblin Cave

The first thing was to get into our new Goblin skins and how better than to just let us get on with it…

Queue up taking the piss out of each other but with stupid high squeaky voices and then winding up the Head Goblins.  In the end it was decided that we are always in the mindset, so the DM proceed to call us into a meeting with the head Goblin.

The search for comrades

Pathfinder Goblin - Side of Model

It turned out the tribes hunting party had not returned.  The Head Goblin was getting concerned as he was hungry and his stomach had started making funny noises.  No-one knew where they’d gone and no-one really cared that they were missing.  Hell they’re only Goblins, he would have eaten his own mother if she wasn’t as rubbery as old leather.

So we were sent out to find food and give the hunting party the hurry up treatment (read “kick up the arse”).  So not having any idea where we’re going, we stepped out into the night and proceeded to wander around aimlessly.  After a few minutes of picking our nose and stabbing bushes we decided to hike it around the hill.

At the base of the hill on the west side we spotted a river that decided to investigate.  River = Fish = Food = Goblins go that way.  One of the Goblin rode his shield down the hill like a sledge (F*cking Legolas you elfy b*stard).  When we arrived at the river we were met with an interesting sight…

Heading to the river only to be beheaded

Next to the river we found five goblin bodies that had all been beheaded.  After we all calmed down, due to panic over the possibility of a disease that makes your head drop off, we each grabbed a leg each and dragged them back to the cave.  I was intent on eating them but apparently Goblins don’t eat their own.

The meeting of the heads

Oh goody, another meeting of the Goblins was called and we all stood around listening to the old git drivel on about more stuff…

Blah! Blah!… Heroes… Blah! Blah!… Clearing out Goblin caves (poor bastards)… Blah! Blah!… Silver piece per ear…Blah! Blah!… and you lot are on guard duty… Blah! Blah!… NO YOU CAN’T EAT YOUR FALLEN FRIENDS

Hang on what was that about guard duty?… BALLS!

Guard this shit pit with your lives

Yep, we were put on guard duty at the main entrance of our cave.  Queue up more alone time where we were allowed to prep for the heroes that were bound to come looking for our ears.  So what did we do?  Anyone like to take a guess?

(you made traps and things to protect your cave?) 

Oh, close but no Goblin giblets.  We DID honestly think about it…. but decided it was more fun to play about in our Goblin persona.  We had the idea of sticking up the bodies of our fallen comrades on spikes to confuse the heroes…  then realised they didn’t have heads.  In the end we decided to use their intestines as trip wires or to string them across the entrance so that anyone entering would get a nasty wet surprise.

So we were in the going through the actions of getting this ready, but I think the DM was losing his temper when we started to blow up the stomach lining to see when it would pop.  This scene is easy to imagine, just think two goblins, one stomach. (Eeeeeeew!)

Anyway as I said I think the DM was at the end of his tether at this point and the adventures attacked the cave….

Enter the Heroes… Exit the Goblins.

Through the entrance of the cave came a Human female fighter, a Human male fighter, a Dwarf and an Elven Wizard…

As soon as the heroes entered the cave Shit Eater made a run for it.  He was off like a professional sprinter after getting tipped off about a drugs test…

All hell broke loose, except for Shit Eater who was still accelerating at the time.  The woman got past us and took after the fleeing Goblin.  The Human Male got hit in the head by Out House and was then set upon by two Goblins trying to choke him with intestines they had at hand.  The Elven Wizard sent two Goblins to sleep and there was an exchange of blows.

At this point Shit Eater decided he wasn’t going to be able to make a clean getaway with the Human Female chasing him. He decided to turn around and tried to flee past her.  Bad decision… decapitated in an instant.

The Human Male started to die at this point and the adventures realised that one silver piece an ear was not as much as it sounded in the Pub (Or the DM thought you were all going to end up dead).  They made a run for it.  Out House got to ride the Dwarf like a rodeo around the entrance before being flung off and the heroes made a quick exit to lick their wounds.

I have a feeling they may be back

D&D 2nd Edition – Reverse Dungeon

Pathfinder Goblin - Front of Model

As our Gamma World sessions come to an end it was time to start something new.  Tristan stepped up to the plate with the D&D second edition adventure Reverse Dungeon.

Now Reverse Dungeon is different from most D&D adventures as it actually puts you in the shoes  of the bad guys.  Well, I say bad guys but I guess it’s all a question of perspective.  Once you step into the Goblin mindset you suddenly realise that Goblins are a runt species just trying to survive…(Do Goblins even wear shoes?)

Unlike the heroes 3D6 you only get 2D6 for all your Abilities, except for Constitution where you get an extra +1 to the roll and Charisma where you have a Gobshite disadvantage of a -2.  So you can already see these guys are at a massive disadvantage and it’s no wonder you have to roll five characters. They’re not destined to last that long in this vicious hero filled land….

My Gang of Gobshites

 

Name Out House Specs Buddy Spittal Butt Hole
Str
To Hit Modifier

Damage 
Modifier
 11
-0 Hit

-0 Dam
3
-3 Hit

-1 Dam
6
-1 Hit

-0 Dam
3
-3 Hit

-1 Dam
3
-3 Hit

-1 Dam
Dex
AC Modifier
 9
+0 AC
5
+2 AC
7
+0 AC
7
+0 AC
9
+0 AC
Con
Hit Point Modifier
7
+0 HP 
5
-
1 HP 
9
+0 HP
7
+0 HP 
7
+0 HP 
Int
No of Languages
 9
2 Lang
11
2 Lang 
5
1 Lang 
9
2 Lang
9
2 Lang
Wis 8
Cha
Hit Points 3
THAC0 20 20 20 20  20 
AC Body / Armour 10 / 6 12 / 8  10 / 6  10 / 6  10 / 6 
Damage Meele/ Range 1D6 / 1D4  1D6 / 1D4  1D6 / 1D4  1D6 / 1D4  1D6 / 1D4

 

So after character generation it was time to get into the ROLEPLAY and when I say the word ROLEPLAY I mean it…

Squeaky voices, foul language and the feeling that you wouldn’t turn your back of any of the little shites as they would steal your mother to trade her for mushrooms at the drop of a hat. (Goblin women apparently are quite low down on the social chain so trading them for mushrooms is probably quite a good deal – hate the game not the Goblin)

Playing from the other side of the combat with unwanted heroes turning up was quite an experience and gives  you a better understanding of why these creatures, who are only trying to survive, act they way they do.

Next up my first session report from the Reverse Dungeon….

…DG Out!

What do you know, it WAS in the details…

Heros ready for action.So, in my last post I was wondering if I was leaving out too much detail in my gaming sessions. Well tonight was the first session where I specifically wrote a lot more detail about the surroundings and even planned some of the skill checks to add relevant details that would otherwise go unnoticed.

Was it a success? Most definitely.

Not only did it help describing the areas the players were visiting but it also let me relax and enjoy the DMing more.

Gone were the worries about making up every last detail, allowing me time to concentrate on other areas of the game. Only problem? Not having to worry continually about what would happen next speeded up the game quite a bit and we blasted through all the area that I had described in detail. Balls and bugger! I was back to making things up again.

Was it a total success? Not not really.

I think that I created work by describing in detail areas that were not even used, this made some encounters missed opportunities.

So what could I do differently and what did I learn?

Yes, it’s all about the details but it’s also about the feel of the characters surroundings. Not everything has to be described in vast detail, just think about the feel of the surrounding. Come up with some descriptive words that define that area and think about how you could use them. Imagine what the character would be sensing and convey it to the players, they can then use their imagination to create the world their characters are living in.

The adventure I ran tonight would have been better if I had some descriptive sentences about the streets and a few descriptions of the run down houses. These do not have to be about specific houses at set locations but just a general piece of text that could be read to reinforce the imagery. Then describe specific locations where players are likely to visit in more detailed way. I would limit this to approx.100 words so you don’t send the players to sleep.

This experience has really opened my eyes to how enjoyable being a Dungeon Master can be. I can’t wait to create more of the world for my players to visit.

What do you think is important to planning a adventure? Do you have any pointer to give? Please let me know as I would love to hear from others about their DMing experiences.

Is it all in the details?

I have been doing this Games Mastering for a while now but I’ve always wanted to improve and provide a better game experience for my players.   One of my bad habits is giving as little detail as possible just to get the players into the next fight.

Recently I added a forum to the Drunken Goblin website to start discussions with other GM’s to see if they have any pointers.  The first thing I wanted to ask about was world detail:

How much detail do you give when running a game?

After reading the comments I can see that I need to improve my planning stage.  I usually have a rough plan in my head and make things up as I go, but this puts me on the spot and doesn’t allow me to add many details to the encounter.  So its time to take it to the next level.  The first step is to look at where we left the adventure and rewrite the recap for my last session adding more details.  After telling the group my plans I will read it out at the beginning of the next session. Then I need to add descriptive set-ups for each planned encounter adding as much detail as possible ahead of time.

Here is the example I have written for Tuesday session:

Recap

Rune jabs the end of his torch against the webbing attached to the naturally formed stone bridge. At first they seem reluctant to catch but with a spluttering sound the strands finally start to burn. Erdan clinging to the web above pushes away from the attacking spider and makes a jump for the safety of the bridge and his companions below. Just making the jump with helping hands of his friends, Erdan stands up slowly brushing dust from the knees of his trousers.

Set-up

You stand in the darkness watching as the webbing continues to burn, slowly at first but accelerating quickly. As the flames move higher you notice blinking stars have started to appeared above you, then you realise the points of light are actually the flames reflecting from crystals embedded in the rock ceiling high above you. You hear sounds of heavy impacts below and in front of you a burnt carcass of a spider lands on the stone bridge,  slowly it slips off the side and falls into the darkness below.

As the last of the webbing burns itself to ash the darkness returns to the cavern leaving the torch as your only illumination. The heavy impact noises below begin to slow and then cease. Silence returns giving everything a muffled feel and the damp coldness of the air starts to penetrate your clothing.

I think that’s quite a nice start but I will let you know how the session goes…

D&D 4th Edition – Reloaded – Part 1

OK, so I know I have stated before that I didn’t like the D&D 4th Edition system…

…but there is something about it that just keeps on pulling me back into the d20 fold. Whether it’s the Wil Wheaton, PvP and Penny Arcade videos / podcasts or the fact that I have spent £££’s on the books, I’m not sure.

So this time I decided to push the boat out and write my own campaign. The first thing needed was to get back into the swing of using At-Will, Encounters and Daily powers. So, how best to introduce the players to the new world…by the classic battle in a tavern.

 

To set the scene I used narration to describe an old dwarf telling the story of the battle to a young child. This allowed me to throw the group into the battle without the need of much back-story, I could deal with that at a later date.

Scene 1 – Encounter – The Battle in the Bedrooms

The first encounter I designed was a rude night time awakening.  The Eladrin was woken from his trance by the sound of muffled screams and smashing plates from downstairs.  This was followed by the sounds of running from outside the door and screams coming from the other rooms.

Awakening the rest of the group they encountered a raiding party of Kobolds and goblins killing all the guests at the inn.  The group were not having this and beat the green buggers into a pulp.

So what did I learn from this encounter…

Having a bottleneck on the board, in this case a 2 space doorway, doesn’t lead to a very tactical game.  In fact it limits what the players can do as a group.  Once those spaces at the door are taken up and the enemies have the other side there’s not a lot the players can do.  In fact it got so bad one of the party shoulder charged the wall trying to break through.  He was then able to flank the bad guys in the hallway.

So the first thing I learned is give the part space to manoeuvre.

**UPDATE** Ok, so while talking to a member of my group he pointed out that this might not be a bad thing.  It made the players think of other ways to interact with the situation.  So now I’m thinking that putting problems in the characters way may not be that bad a thing to do….Mmmm, time to think about this some more, lols.

Scene 2 – Encounter – Pub Punch-up

Once the group had secured upstairs it was time to proceed downstairs to the common room.  Here they faced a group of Goblin minions and a slightly harder challenge in the form of a couple of Hobgoblins and a Hexer.  The group were worn down and their healing surges were running low but they were able to overcome their foe.

So what did I learn from this encounter…

Mixing up the enemies the group encounter is a must.  The Hexer throwing curses from the back of the room gave the party a goal to focus on.  Having all the same enemy in the encounter makes it predicable and a group of enemies that compliment each other on the battle field make the scene feel more alive.

So the second thing I learned is give the party a goal to focus on.

Scene Three – Encounter – Backroom Brawl

With scraping noises coming from the back rooms the group had the smell of blood and were off.  Opening the door they came face to face with a Beast Master and his three wolf companions who were on top of the tables helping themselves to the inns provisions.  Let’s just say they did not get to desserts…

So what did I learn from this encounter…

Again an issue with the doorway.  It was at this point that I realised that the Fortitude boosting magic shield I gave to the tank was not much use in this situation.  I swapped it out next session for a bashing shield allowing the players to move enemies.  I realised that Magical Items can assist in areas where the group has weaknesses.

So the third thing I learnt is give the party fun useful Magical Items.

So now I have some planning to do for the next session…

 

The Wandering Player

Recently my gaming group took a two week break and I suddenly found myself a player without a group.  So I thought this might be the perfect opportunity to try out a roleplay session at a friendly local  gaming store.

The first thing that needs to be addressed is what is it with gaming groups meeting up on Tuesday?  Seriously I think all gamers have decided that Tuesday is the day for gaming and typically that’s the day my group meet up.  Its just bloody typical, but hey that’s the way it goes…anyway.

So I contacted the game shop and they were happy to pass on my contact details to Marcus who was running a D&D 4th edition adventure.  After a few emails back and forth I was all set,  my ranger character had been vetted and had come back with a seal of approval.  So on Tuesday I grabbed my character box and I was off.

What followed was a great couple of weeks of gaming and I want to say a big thank you to the guys:

Marcus – for putting up with me correcting rules.

Casper – for introducing me to what can only be described as the most colourful characters I have ever seen.

Dave – for using his girlfriend’s sorcerer as a meat shield when she was unable to attend a session.

Anna – for all the Arcana checks and the most LUMINUS green cake I have ever seen.

The Games Bunker Guys – for making a wandering gamer feel welcome.

Keep up the good work you guys…..Thank you!

Dungeons and Dragons Monster Vault Unboxing

The Escapist website have produced a unboxing video of the new D&D Monster Vault from the Essentials Line.

 

As well as producing some brilliant video reviews of crappy computer games with Zero Punctuation there is some excellent articles. Go and visit.

Dungeons and Dragons UK Celebrity Game

After the brilliant Dungeons and Dragons videos for the PAX 2010 convention Chris Perkins visited the UK and put our celebs into a dungeon to see if they can hold their own against the darkness.

Here’s the Introduction and the first 4 videos of the session. I will add the rest as they are released.

If there is one thing these videos are doing is making me realise how much fun D&D was in our group. I’m also beginning to think my earlier experience of the system may have been effected by comments on the web.

Do you have any thoughts on D&D? Why not pop over to the Drunken Goblin Facebook Group and join the discussion.

P.S. I have also signed up for a new D&D Insider subscription. Purchased the Red Box, Hero’s and Rule compendium from the D&D Essentials line. I’m really enjoying the new size of the books and the new updated rules with added comprehensive index is a god send. Well done WOTC.

Visit the Dungeons and Dragons YouTube Channel to view more videos from Wizards of the Coast.