After the character generation and successful defence of our Goblin hovel last session we were on a high….it didn’t last long.
The session started late due to a discussion about The Dark Knight Rises and the fun we’ve been having playing multi-player Mine Craft on the Xbox. I will post about this later as it will be a subject all on its own. Anyway back to the session….
The session did not start well. We are having difficulty coming up with plans to defend the cave against the hero intruders.
- Digg a pit – It’s a stone mountain
- Sharpe pointy sticks in the ground to slow them down – It’s a stone mountain how do you stick them in the ground.
- Pile rocks above the cave entrance to drop on them when then try to enter – How do you carry them you’re a weak goblin.
- Get logs to go above the doorway to drop on them – They’re too heavy.
- Put the captured Bugbear in the cave entrance to act as a warning system – How do you put the stake in the ground, it’s a stone mountain!
In the end the best thing we could come up with was to put some Goblins on watch for the adventures and have extra Goblins to act as runners. Two drums were made for the Goblin lookouts and we waited for the adventures to return. It didn’t take long, “Out House” saw movement and started to beat a warning on the drum. He got taken out instantly by an adventures arrow to the forehead, well I say instantly but in reality he was taken down to -6 hit points and bled out three rounds later.
My other Goblin, “Specs”, made a run for it to warn the Goblins in the cave about the approaching doom. He was hit in the back by a Magic Missile, 1 hit point left, but was able to make it to the entrance to warn the next runner. He then had a one on one battle with the female adventure and was turned into a Goblin Kebab.
The next runner made it a little further but was taken out by an arrow of seeking fired from outside the cave. This left the Goblins without any warning that a bunch of adventures we’re on their way.
The adventures headed into the cave and the head of our tribe was killed, we all made a run for it. ”Butt Hole” fired a stone at movement coming out of the head Goblins Cave, only to nearly take the head off a players Wizard Goblin who was making a quick exit. The Wizard in turn commanded him to sleep and rolled a 2 on 1D4 so “Butt Hole” was out of the battle for 2 hours. My other two Goblins we’re left on guard at the main entrance as they didn’t know what had happened inside as all the goblins left via the secret entrance by the waterfall.
The majority of the Goblins stopped in the wood at the bottom of the mountain where we went through the process of selecting a new leader. This involved binding together the left wrists of the two strongest Goblins and seeing which one made it out alive. ”Gobs” became the new leader and he sent a bunch of Goblins back to see what had happened in the cave.
“Butt Hole” woke up and found himself alone and abandoned in the main cavern of the cave and could not make the Goblins guarding the main entrance believe him when he told them the cave was empty. At this point the group sent by the new leader turned up and the session ended.
It was hard going last night it had to be said. The Goblins are very underpowered and just trying to do simple things become a pain in the arse. Everything we wanted to do becomes an issue and there’s always something that stops us from doing it. It’s hard to be green and I feel it’s killing the fun we could be having…
So here’s the memorial to the brave Goblins that fell in our Reverse Dungeon Adventure:
Fallen Goblins |
Session One |
| Shit Eater – Decapitated by a woman |
Session Two |
| Out House – Stopped an arrow with his head |
| Specs – Tangled with a woman who was too much to handle |
| Ball – Didn’t know that arrows could go around corners? |


