Tag Archives: Gaming

Minecraft Survival – RPG News

As you may know I have been doing some Minecraft videos over on YouTube. Now I didn’t want to spend a great deal of time spamming the crap out of this site with video announcements so have decided to just link to the playlist of the videos so far…

Things I have learned so far:

  • Editing videos is a pain in the arse but it gets easier with experience.
  • Gaining viewers is hard work.
  • Its very time consuming.

One of the things that I would love to do in the future is record some RPG sessions, I was going to use the Warhammer Fantasy Roleplay 3rd Edition but the custom dice are an issues when playing on-line.  So I have decided to use the fantastic RPG Dragon Age for the videos, its simple and only require 3d6 to run.

The videos will be recorded from my perspective (GMing) to begin with as recording a group is not easy online.  Hopefully as I’m going to be making the videos with my own gaming group we will also be able to produce some round table videos as well.

Anyway here’s the link to the Minecraft video Playlist:

Minecraft Survival – Episode 2

Here’s the second episode of our Minecraft adventure.  Mike from Drunken Goblin and Rob from Checkpoint Reload continue their adventure of trying to survive in a world made of cubes.

Achievements 8 / 27

Achievements that are… well achieved in this episode:

  • Acquire Hardware
  • Time to Farm!
  • Getting an Upgrade

Get in touch…

If you have any comments or suggestions please leave a comment below. Thank you for joining us on our adventure…

Minecraft Survival – Episode 1

Here’s the first episode of our Minecraft adventure.  Mike from Drunken Goblin and Rob from Checkpoint Reload start their first day or trying to survive in a world made of cubes.  Cue the sudden renaming of the episodes due to Rob running away from Goblin Hollow and building in Goblin Swamp.

Achievements 5 / 27

Achievements that are… well achieved in this episode:

  • Taking Inventory
  • Getting Wood
  • Benchmarking
  • Time to Mine!
  • Hot Topic

Get in touch…

If you have any comments or suggestions please leave a comment below. Thank you for joining us on our adventure…

My Precious…gaming, object, like, thing…!

A picture of my dice bag.

My Precious...

As a gamer I have often wondered what it is that draws me to the hobby.

Not only is it a great way to spend time with friends but for some unknown reason I also have a strong personal connection with some of my gaming accessories.

Take my dice bag (not literally, if you try I will break your friggin arms) it means a lot to me and travels in my bag every where I go. Why do I feel this connection? I have no idea, is it because it makes me part of a group, possibly, does it define who I am…I just don’t know.

So I have a question, is there a gaming object that means a lot to you? Let me know, just so I can feel less of a freaky geek…

Braggart! – Review

DisclaimerThe copy of Braggart played was supplied free of charge by Games Lore LTD for review purposes.  At Drunken Goblin we will review products sent to us the same way as if it was purchased by ourselves.

Description

The box compaired to the size of a mouse

Imagine a old fashion Inn, then add a few heroes regaling the clientele with fantastic story’s of fighting dragons and saving damsels in distress.  Are they really telling the truth or are they just trying to tell the most fantastic boasts so they don’t look like a weakling?  Well with Braggart your the one making the boasts and setting other story’s straight.

Braggart is a card game released by Spiral Galaxy Games and supplied by Games Lore Ltd.
It supports 2 to 6 players aged 10+ and has a playing time of 30 – 45 minutes.

When Braggart arrived I was genially surprised.  Other card games, like Munchkin and Death Angel, usually have over sized boxes and can be a pain in the arse to carry around.  Not so with Braggart, the box is skin tight with just enough room to hold all the cards.  It fits nicely in the pocket or bag for easy transportation but if your going to take this game anywhere secure it with an elastic band as it has a tendency to open in transit.

Contents

Inside the box there is 120 cards split between:

6 X Summary Cards:
One for each player with a summary of how the rounds are played.

1 X My Round Card:
Designates who goes first in the round and changes from player to player according to how low their scored was in the last round.

92 X Boast Cards:
14 X Scene – Where the deed took place.
32 X Deed – What the player did.
32 X Foe – Who were you acting against.
14 X Result – What the outcome was from your deed.
11 X Ploy – How to screw the other players by stealing their cards or drawing more cards from the boast deck.
8 X Liar – Allows you to interrupt another players boast and swap out a boast card.
2 X Outrageous Liar – The same as the Liar card but allows you to swap out two cards

The rules are surprisingly simple and all fit on a single piece of paper.  This made a nice change after trying to understand the Mansions of Madness rulebook.  The rules are explained in an easy to follow format and was only made complicated when I tried to explain it to the rest of my family, I’m not very good at rule explanations as anyone in my game group will testify.

The cards are of a really nice quality and feel they would stand up to a good battering without purchasing card protectors.  The artwork on the cards match the fun feeling of the game and were continually commented on during play.

A selection of cards from Braggart

A selection of cards from Braggart

Play Time

So onto playing the game and it’s really simple:

Each player is dealt a starting hand of four cards from the boast deck.  One of the players starts with a “My Round” card which designates which player goes first and changes throughout the game at the end of each round.

Draw Phase

A number of cards matching the amount of players are drawn from the boast deck and turned face up in full view. Then, starting with the player holding the My Round card and going clockwise each player takes a card from this selection and adds it to their hand.

Players Actions

Then each player takes a turn.  During their turn players have the opportunity to either:

Go to the bar:

  • Draw the top three cards from the draw pile which ends their turn.

Make a boast:

  • Play any number of ploy cards, following the instructions as written on the card.
  • Play at least one Deed card and one Foe card.
  • They also have the option of adding a Scene and Result card to add points to the boast.
  • Other players can play Liar and Outrageous Liar cards:

Once everyone has had a turn the round ends and it proceeds to the scoring phase.

Scoring

Scoring takes place by adding together all the coin numbers on top of the played boast cards.  The player with the highest scoring boast places all their played cards into their scoring pile.  The other players are allowed to add one card from their boasts to their own scoring pile.

End of Round

The player with the lowest boast score that round then takes the My Round card and the next round begins.

End of Game

Rounds continues until the boast draw pile is depleted. Then at the end of that round each player adds together their boast cards in their score pile and the winner is the player with the highest score…Easy!

Overall

Braggart Box Art

Braggart Box Art

The Good

  • Nice artwork
  • Easily portable
  • Easy to learn
  • Humorous
  • Can get quite tactical with the Liar Cards
  • Can get into the role of being the boastful cad

The Bad

  • Luck of the draw with the cards
  • After a couple of games the humour can get stale

I liked Braggart and I’m glad that I had the opportunity to try a game that usually wouldn’t peek my interest. The game was fun and the humour on the cards really adds to the game.  It definitely fits into the “filler game” category as when we played the game a couple of times in a row the humor did start to fade and everyone began to lose interest.

I will be using this game in my Warhammer Fantasy Roleplay session as it fits in with the fantasy world. It will also raise their spirits before I crush them in the grim world of Warhammer. (Insert evil laughter)…

UK Gaming Expo 2011

Are you a gamer?  Looking for a place to meet new friends and play the latest releases?  Then the UK Gaming Expo is the place to visit.

Visit their website here: UK Gaming Expo 2011

Running from the 3 – 5 June in Birmingham this has to be one of the best UK gaming events of the year.  We had great fun looking around all the trade stands and watching the new boardgames being played

The Drunken Goblin group will be there and hope to play in one of the RPG gaming sessions.

Terrain from one of the games being demonstrated

Terrain from one of the games being demonstrated - UK Gaming Expo 2010

 

Trade table from the seller area

Trade table from the seller area - UK Gaming Expo 2010

Dungeons and Dragons preping for session

Dungeons and Dragons preping for session - UK Gaming Expo 2010

 

Darth Vader: Un-hand her you CAD!...please

Darth Vader: Un-hand her you CAD!...please - UK Gaming Expo 2010

Games Day – Fun For One And All

Castle Ravenloft Box ArtThis Sunday was a chance to get some gaming done, so after a bit of wrangling we got most the group together for some board game fun and frolics.

But first a little bit about my game shop visits over the last fortnight.  Last weekend I decided to visit my Friendly Local Gaming Store (FLGS) in Bristol called Area 51. I had not visited in a while, due to saving for a house, and I felt it was time to see what new games were out.

There on the shelf in gleaming, shiny, pristine shrink wrap were two games I really wanted – Battles of Westros and Castle Ravenloft.  They called to me “Mike…Mike…you really want us…please take us home”.  But I resisted and walked out the shop empty handed.  Mind you, I had a strop that would make Christian Bales Terminator Salvation rant look like a small grumble between pals.

After what can only be described as a “week of complete and total grumpiness” I decided we should go back and pick up the games.  looking at, adjusting, squeezing and a bit of money transferring in my accounts I could get away with two games without breaking the bank.  Oh yes! Some gaming goodness would be mine and I knew what they would be……until I got to the shop.

I always enjoy visiting Area 51 and it has come a bit of a ritual.

Step One : Stop at the front of the shop.  Prepare yourself mentally for the joy your about to receive.

Step Two : Admire the store front, Aaahhhh!

Step Three : Shuffle a bit closer, peer in through the window at the jumble of miniatures and gaming paraphernalia.

Step Four : Move to the other window and repeat Step Three.

Step Five : Open the door.  Avoid the dust cloud of swirling, card holding, potential death by paper-cut dealing mass of kids talking about / haggling over Magic the Gathering cards which always congregated at the till.  Usually this can be accomplished by a quick tuck and roll or by throwing a empty booster pack wrapper in the opposite direction of where you want to go.

Step Six : You’ve done it – Gaming Heaven!

Well not this time.  I only got to Step Three.  There in the pile of games stacked behind the till was Betrayal at House on the Hill.  I had heard a lot about this game and there it was, the brand new second edition. Before I knew what happened I was standing back outside the store with Castle Ravenloft and Betrayal at House on the Hill.

The bits in between are still a bit of a blur.  Slamming front door, children falling like bowling pins, fluttering MtG cards,  GAMES, beeps of credit card pin being rammed home, slamming of the front door again.  ”Hang on! I’m outside?……OOooooh Games!”

So two new games for gaming Sunday then!

Castle Ravenloft was most definitely the game of the day.  In total we played three times and had a blast.  We have all played 4th Edition D&D so the rules were easy to understand as it uses the same RPG system. The hero’s lost the first quest, we decided that working as a team sucks and went in different directions. Queue mass death and destruction, a lesson learned I think.  We replayed the same quest and using team work we were able to find the icon of Ravenloft.  Queue the victory dancing.   We moved on to the next quest, beat a huge dragon, another dance and then on to Betrayal at House on the Hill.

If you have never played Betrayal at House on the Hill you HAVE to give it a go.  It might not be to every one’s taste but as a game I will say that it is fun, unusual and had some brilliant twists.  Lets just say our characters escaped the Tabby Cat of DEATH in our last game by flying a toy plane off the balcony.  Yes its THAT random. I will write a full review in the future as I won’t do it justice in the few lines that I have time for right now.

Then it was on to Rune Wars.  You can see my thoughts on Rune Wars here.

Anyway, after the grump I was in last week this was just the thing to get me excited about my hobby again.

I would like to say a BIG thank you to the Guys for a wicked day!  GAME ON!

Take A Break – Have A GM Nap

I have been loving the new WFRP system and creating a new campaign has been a breath of fresh air for me as a GM, but I have run into a small problem. I’m completely and totally GMed out and have started to slip onto a very dark place that I don’t want to be in.

Now this happens to me ever now and then. I have to take a step back, take a long hard look at what I want from my gaming hobby. Then decide what actions to take in the future.

I will admit it did almost come to a complete gaming implosion. I started to resent my hobby, didn’t want to attend gaming sessions and would start to think of excuses not to attend. But the game would start calling and I would turn up and have a brilliant time.

The problem, I have found, is the mystical green eyed monster called GM/DM burnout.

Here’s how it started:

D&D 4th edition had just been released so I went out and bought the three new (and shiny) core rule books. Stumped up the monthly £ subscription to D&D insider, got the group together and asked if they were up for giving it a go.

Then we were off, starting with the first adventure H1 Keep on the Shadowfell and we were having a blast.

Then after a few months of playing the game I started to realise a few things.

I was turning up and running the game but not enjoying it any more.

I was having to print out tokens to represent miniatures (RPGNow.com your a godsend) and battle maps for each session. I got tired of what seemed to be a just one combat situation after another. There was no imagination and no creation in it and the guys were continually walking into combat and everything was about tactics. Wizards were releasing a new book every month. Everything was really hacking me off. Now I am quite happy to put this down to being a newish DM and not adding my own style to the adventure but H1 is ALL about the combat.

After Shadowfell finished we moved straight into the H2 story Thunderspire Labyrith and about 3 weeks into the story I was ready to quit gaming altogether. I could of walked away quite happily, I felt directionless, I could not be bothered to plan the sessions, print the maps and the game faltered because of it. I ended up killing two of the characters in a session and much to my surprise the remaining two characters committed suicide by Orc. Apparently they had enough of the game as well. I handed over my DM screen to one of the players and the sessions continued along for a while, but in the end our hearts weren’t in it.

This is where I made a fatal mistake. I started to look for a new system to try and came across Warhammer Fantasy Roleplay 3rd edition. It was love at first sight. New mechanics and cool components, everything a GM could need to be inspired. I got caught up in the system and volunteered to run it and stepped behind the GM screen again.

The fatal mistake, can you see it?……it’s right there……..OK, it was this:

I stepped behind the screen WAY too early. I had not taken the time to get over the slump and figure out what I wanted. I just headed straight for the new shiny RPG.

After only about 9 sessions I have burn out again. I’m right back to where I was after Dungeons and Dragons and let me tell you it’s a darker place than any Dungeon Delve. I don’t want to play, don’t want to turn up, I have had enough of gaming all together. So I have lowered the GM screen, pack it away and currently re-evaluate what I want from my hobby.

Now I have decided I need to try Roleplay from the other side of the screen. To help myself, not only by getting over my slump but to also see how the game is concieved from the players point of view to make me a better DM/GM.

Here is Sean Connors excellent episode from his Outsiders 68 YouTube channel about DM Burnout which is well worth watching.

Board Game Compromise

I have just found something really weird.  I have started to compare the monetary costs in my life to Boardgames.

Driving down the M5 at 6:00am this morning on the way to the Gym I was overtaken by a white van in the third lane.  Now this is not a rant at white van drivers as they are an important part of our lives and also he was doing nothing wrong, but as he passed a stone was thrown up and hit my windscreen.

After a quick glance around to see if there was any cracks, I’m a little paranoid as  my screen had cracked a few months back, I let our a sigh of relief as I could not seen any.  Bonus!

After the Gym I got back into my car and there it was! a 3 inch crack in the corner of the screen.  It glared at me, but there was no denying it’s existence, it was slithering it’s way across  the screen coming to an end in my wallet.

Think of a 5 year old boy having a tantrum in a Gym car park, now make him 34 and you have an exact re-enactment of me in my little 107 having a paddy, honestly I think I expended more calories in that 5 min windscreen verbal  abuse session with arm waving action than on the 30 min cross trainer hell.

As I walked into work I started to think about the cost.  Over £100 to get the windscreen replaced! Balls, that’s like Battle of Westros and Castle Ravencroft put together.  That’s was when it hit me and I suddenly stopped.  Queue the sudden honking of horns as I was crossing the road at the time, so I shuffled my way sheepishly to the curb and continued my epiphany there.

I had just compared a real life cost in relation to two games that I was interested in but have put off due to the need of  a 20% house deposit.

I think I may have passed the threshold from Gaming Nerd into Gaming Geek and I am afraid!

A Brilliant Article by Roger Martin

Coiledspring GamesVisit Coiled Spring Games here.

This article was written for the UK Gaming Expo and Roger has been nice enough to let me post it on my site. Drunken Goblin is supporting the Play In Public campaign and I thought that this article was very fitting with the philosophy.

This article was brought to my attention by Boardgames in Blighty, click to visit their website.

Why we must encourage everyone to play more games.

I recently got together with a group of old school friends. They aren’t ‘traditional’ gamers but I thought it’d be fun to try out the new cooperative game from Matt Leacock – ‘Forbidden Island’.

As I was reading out the rules, one of the guys, Richard, said ‘you’ve got to be a pretty sad kind of person to make up this kind of game. Hasn’t he got more exciting things to do with his time?’. I immediately leapt to Matt Leacock’s and all other games designers defence. An outrageous comment. After a forthright discussion, we continued the game.

Reflecting later on this event, made me realise the size of the challenge we have to change the perception of games and gaming in the UK. Richard is a highly intelligent, successful man. He runs his own language school and is a qualified wind-surfing instructor. Why does he have such a poor perception of games, gaming and gamers?

And I don’t think he’s alone. It’s difficult to estimate how many people play which games across the world but one fact is illuminating. Essenspiel, the German games expo, has almost 200,000 visitors. France’s ‘Festival des Jeux’ in Cannes attracts 20,000. UK Games Expo, the nearest we have to Essenspiel, has 2,000.

In pure market share terms, the board game market, as a total of the toys and games market was 5 per cent in Great Britain, 13 per cent in Germany and 11.8 per cent in France (all figures NPD Group inc, first half 2009). Europeans buy more games, play more games, enjoy more games than us.

Why the difference and is it important?

Part of the problem is the perception games have in the British psyche.

When I meet new people and tell them I work in the board games industry, the usual reaction is ‘my family love playing games’. If I ask them which games, then the usual suspects appear: Monopoly, Cluedo, Scrabble, Trivial Pursuit. Sometimes TV-tie-ins such as ‘Deal Or No Deal’ or ‘Goldenballs’. If they say they’re really into games they’ll mention RISK (before admitting that they haven’t played it since university).

I’ve a great many friends who live in Germany. When I ask them which games they enjoy, they tend to be non-specific. They’ll say ‘strategy games’, ‘tile-laying games’ , resource gathering games’, ‘abstract games’. They’ll then reel off their current favourite Top 10.

The games advertised on British TV are either TV tie-ins or established favourites. In Germany new games are reviewed in newspapers in the same way as console games or new books are over here.

Most people in the UK don’t have any idea of the exciting variety and range of games that are out there.

We ran a demonstration of Quoridor our amazing maze game at Fenwick of Brent Cross in the month before Christmas. It’s a simple wooden strategy game. The rules take seconds to explain (move your pawn or place a fence. The winner is the first to the other side). During the demonstration the most striking thing for me was the fear that adults had of the game. They would take one look at say ‘it’s too complicated’, ‘I’d have to use my brain to play it’. The underlying feeling from them was: if I try to play this game and I can’t then I’d be made to look foolish and I don’t want to take the risk’. Trying out the new game would take them out of their comfort zone. The adults’ reaction was in stark contrast to the kids’ reaction. Once challenged ‘I bet you can’t beat me’, 99% of the kids were up for the challenge and gave it a go.

If the opportunity is provided for kids to play, they will rise to the challenge.

Another part of the problem is public perception. Best-selling games tend to be TV tie ins such as Deal or No Deal, Jasper Carrot’s Goldenballs or licensed characters such as Doctor Who or Bob the Builder. Unfortunately, the game’s manufacturer often has to spend so much money acquiring the license and marketing the game that they haven’t been able to invest in developing a good game. It’s usually a predictable race around a board, collecting items and rolling dice. These types of games can colour a players’ perception of playing games. TV tie-ins and licensed games are fine as a little light amusement but not the kind of thing to get ones heart racing and brain working.

But why should we be concerned with widening the involvement and enjoyment of playing games in Britain? Why not keep it a niche hobby? Does it matter that we lag way behind our continental neighbours? I think it does.

Why playing games is important

Everybody at UK Games Expo will be aware of the enjoyment of playing games (intellectual challenge, healthy competition, sheer fun) but do we campaign strongly enough about the wider social benefits that ‘gaming’ gives?

Children who play games learn important social skills such as taking turns and fair play. More significantly, they find out that losing is not the end of the world. Persistence in the face of failure is a key life skill. What counts is dusting yourself off and having another go.

Nigel Scarfe of Imagination Gaming is one of a group of inspirational people I’ve met since setting up Coiledspring Games. Nigel has worked with 1000s of children. He and his team go into schools and work with children from a wide variety of backgrounds evangelising about playing games.

I asked Nigel what the kids get out of his game playing sessions. The first thing he said was ‘joy’. ‘They try a new game, enjoy it and want to tell their friends. They have the thrill of a shared experience’.

Secondly – a challenge. Despite what people might say, it is about winning. Kids don’t mind losing as long as they’ve had a good game. As long as they feel it’s been fair and they’ve work hard. One very useful tip for inspiring kids to play games is ‘avoid luck’. Given that most kids games (snake and ladders, ludo) are pure dice rolling luck games it may seem counter intuitive to knock them, but kids find it difficult to understand the random nature of luck. It undermines their planning and strategies and isn’t fair. And fairness is very important to kids. Skill based or tactical games give them the control of winning or losing.

Nigel also suggests talking through a game while playing, praising good moves and telling them why you’ve made a particular move. This helps develop understanding. Unlike adults, they like to learn and won’t feel patronised.

Thirdly, games spark imagination. Kids aren’t lacking in imagination but TV and console games provide so much imagery that it can limit the child’s opportunity to develop their own. Inspiring them to use their imagination while playing a game, thinking through future scenarios for some may seem daunting initially but as they get into it you can see them sparkle. For example playing Dungeon and Dragons can open their eyes to a whole new world. One that they can control.

Finally, children love the responsibility of saying I’ve got something new can I teach you. Peer to peer learning and mentoring is quite a buzz in education circles but it really works with games. They make a bond through helping other kids and teaching them. This develops their social skills and ability to interact. Nigel tells a fascinating story about bullies and the bullied. His team went into a school and ran games session with both bullied and bullies together. By encouraging them to play together they were laughing, became less defensive, less shy and less aggressive. There was mutual respect and they were too busy playing the game and trying to win than worry about their image.

University of the third age

The importance of playing games isn’t just at the beginning of life. We have a game Triolet. It’s sometimes been called ‘Scrabble(r) with numbers’. It’s simple to learn, and involves getting the highest score through placing number tiles on a board. When we first distributed it, we thought it would appeal to parents and grandparents wanting to play it with their kids. In reality we sold more copies to the over 60s than any other demographic. We have teams of ‘University of the Third Age’ people playing it. Helen Mitchell and her husband, both in their late 80’s play 3 times a day because they say ‘it keeps us young’. Keeping your mind active in older age is especially vital.

Evangelise

Returning to my friend Richard, after being sternly chastised for his narrow focus, we continued the game while he sulked a bit. As the game progressed, he was forced to interact on his turn. He gradually thawed and by the end was as enthusiastic as everyone. My newest convert…

[If you’d like to comment on this article then you can email me roger@coiledspring.co.uk and there’s more about our range of games at http://www.coiledspring.co.uk.

Nigel Scarfe and Imagination Gaming can be contacted at imagine1@blueyonder.co.uk and you can find out more at them at http://www.imaginationgaming.co.uk/

Top tips for newcomers:

-Start with a game whose rules take no more than 30 seconds to explain

-Preferably, start with games that you can being playing while explaining the rules

-Try to limit games to no more than 30 minutes. With kids, 10 minutes is usually the maximum

-Don’t be afraid to change or ignore a rule if it makes it over complicated or gets in the way of your explanation. You can always add it back if afterwards.

-Above all, make it fun!

Roger Martin

Coiledspring Games

www.coiledspring.co.uk

I would like to thank Roger for sharing his thoughts and letting me post this on my site.